Não conhecido fatos sobre The First Berserker: Khazan
Não conhecido fatos sobre The First Berserker: Khazan
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General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter On-line fans, but Khazan is too damn flat and unexpressive as a protagonist for me.
As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
Isso não foi reflexo único dos aumentos das minhas habilidades ou dos melhores equipamentos do protagonista, porém sim do jogo realmente deter ficado menos desafiador (ou mais justo) desse ponto em diante.
And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.
The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.
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It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.
Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.
Este Primeiro Berserker: os impressionantes gráficos cel-shaded 3D por Khazan dão vida ao mundo de Arad utilizando este visual vibrante de filmes animados.
Isso faz parecer que parte do progresso foi jogado pelo lixo e honestamente nãeste entendi tal decisão de “resetar” certas coisas do mapa após sair dele.
Usando 1 visual finesse cell shading qual imita 1 anime, o jogo se destaca pela maneira tais como usa seu sistema por habilidades de modo a passar ao The First Berserker: Khazan jogador a sensação do de que este protagonista é poderoso.
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